Updated: 11/19/02 by Mithrandir

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Synopsis:
Data Structures. In computer science curriculums around the world, students cringe when they hear those two words. The topic of Data Structures is usually taught in a dry academic manner, usually with no applications on how to use them in the real world.

Unfortunately, data structures are absolutely essential to Game Programming, so there really is no way to get around them! Fortunately, instead of being required to read a boring academic textbook, I have written a book specifically tailored for you, a game programmer!

This book does three things:
1) It will teach you how data structures and algorithms work.
2) It will teach you how to program the data structures and algorithms in C++.
3) It will teach you how to use the structures and algorithms in game programming.

This book goes over fifteen of the most useful data structures, ranging from the very simple (arrays and linked lists) to the complex (trees and graphs). This means that no matter how skilled you are at game programming, there is still something in the book that will be useful to you. On top of that, the book is filled with algorithms to work on all of the data structures as well!

There are over 90 demonstrations and game examples on the CD for the book, all commented, and explained in the text.

If you want to learn more about data structures, this is the book to buy.

Book Information
Size: 976 pages
Price:
    $49.99 American
    $77.95 Canadian
    £36.99 UK
Chapters: 24    (see the table of contents)
Appendixes: 4

Where to Buy:
Buy a signed copy from me!
Amazon.com (USA)
Barnes and Noble (USA)
Amazon.ca (Canada)
Amazon.co.uk (United Kingdom)
Amazon.de (Deutschland)